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CHI
2008
ACM
16 years 5 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2007
ACM
16 years 5 months ago
Citizen communications in crisis: anticipating a future of ICT-supported public participation
Recent world-wide crisis events have drawn new attention to the role information communication technology (ICT) can play in warning and response activities. Drawing on disaster so...
Leysia Palen, Sophia B. Liu
CHI
2006
ACM
16 years 5 months ago
Getting the right design and the design right
We present a study comparing usability testing of a single interface versus three functionally equivalent but stylistically distinct designs. We found that when presented with a s...
Maryam Tohidi, William Buxton, Ronald Baecker, Abi...
CHI
2005
ACM
16 years 5 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd
CHI
2005
ACM
16 years 5 months ago
What's in your wallet?: implications for global e-wallet design
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...