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» How to Make Business with Computer Vision Technology
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98
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DIGRA
2003
Springer
15 years 9 months ago
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
Sue Morris
149
Voted
HAPTICS
2007
IEEE
15 years 10 months ago
A Behavioral Adaptation Approach to Identifying Visual Dependence of Haptic Perception
Both haptic and visual senses play a role in how we explore our environment. Previous studies have shown that vision plays a very strong role in perception of object stiffness, ye...
James S. Sulzer, Arsalan Salamat, Vikram S. Chib, ...
DAC
2006
ACM
15 years 10 months ago
DFM: where's the proof of value?
How can design teams employ new tools and develop response methodologies yet still stay within design budgets? How much effort does it require to be an early adopter and what kind...
Shishpal Rawat, Raul Camposano, A. Kahng, Joseph S...
DKE
2010
136views more  DKE 2010»
15 years 1 months ago
Application integration on the user interface level: An ontology-based approach
Integration of software applications can be achieved on different levels: the data level, the business logic level, and the user interface level. Integration on the user interface ...
Heiko Paulheim, Florian Probst
141
Voted
ICCV
2009
IEEE
16 years 9 months ago
Decomposing a Scene into Geometric and Semantically Consistent Regions
High-level, or holistic, scene understanding involves reasoning about objects, regions, and the 3D relationships between them. This requires a representation above the level of ...
Stephen Gould, Richard Fulton, Daphne Koller