Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
This purpose of this paper is to present a journal-based system that provides a way for users to reconstruct their emotions around events in their lives, and to see how recall of ...
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in h...
Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Sa...
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associ...
Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli ...
Design is a ubiquitous activity. The complexity of design problems requires communities rather than individuals to address, frame, and solve them. These design communities have to...