Active and semi-supervised learning are important techniques when labeled data are scarce. Recently a method was suggested for combining active learning with a semi-supervised lea...
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Active learning methods aim to select the most informative unlabeled instances to label first, and can help to focus image or video annotations on the examples that will most impr...
As knowledge becomes the primary focus of work in many industries, virtual communities and groups are emerging as part of new organizational forms. Within these virtual forms, eff...
Lessons learned processes, and software systems that support them, have been developed by many organizations (e.g., all USA military branches, NASA, several Department of Energy or...