This paper discusses the production of visually appealing computer-generated images, through the emulation of human drawing techniques and artificial evolution. Employing a databa...
This paper describes a simple computational model of joint torque and impedance in human arm movements that can be used to simulate three-dimensional movements of the (redundant) a...
Keng Peng Tee, Etienne Burdet, C. M. Chew, Theodor...
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Abstract. We propose an original bayesian approach to recognize human behaviors from video streams. Mobile objects and their visual features are computed by a vision module. Then, ...
We present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algori...