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FLAIRS
2006
15 years 7 days ago
Developing Aesthetic Computer Generated Drawings through Artificial Evolution
This paper discusses the production of visually appealing computer-generated images, through the emulation of human drawing techniques and artificial evolution. Employing a databa...
Kevin Moynihan
BC
2004
104views more  BC 2004»
14 years 10 months ago
A model of force and impedance in human arm movements
This paper describes a simple computational model of joint torque and impedance in human arm movements that can be used to simulate three-dimensional movements of the (redundant) a...
Keng Peng Tee, Etienne Burdet, C. M. Chew, Theodor...
ATAL
2008
Springer
15 years 26 days ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
139
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ICVS
2003
Springer
15 years 4 months ago
Recurrent Bayesian Network for the Recognition of Human Behaviors from Video
Abstract. We propose an original bayesian approach to recognize human behaviors from video streams. Mobile objects and their visual features are computed by a vision module. Then, ...
Nicolas Moënne-Loccoz, François Br&eac...
AMDO
2008
Springer
15 years 26 days ago
Learning to Look at Humans - What Are the Parts of a Moving Body?
We present a system that can segment articulated, non-rigid motion without a priori knowledge of the number of clusters present in the analyzed scenario. We combine existing algori...
Thomas Walther, Rolf P. Würtz