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ISWC
2000
IEEE
15 years 7 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
AMDO
2006
Springer
15 years 6 months ago
Composition of Complex Motion Models from Elementary Human Motions
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
Jörg Moldenhauer, Ingo Boesnach, Thorsten Ste...
HUC
2004
Springer
15 years 8 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
ICCV
2009
IEEE
16 years 8 months ago
Spatio-Temporal Relationship Match: Video Structure Comparison for Recognition of Complex Human Activities
Human activity recognition is a challenging task, especially when its background is unknown or changing, and when scale or illumination differs in each video. Approaches utilizi...
M. S. Ryoo1; J. K. Aggarwal
AMDO
2006
Springer
15 years 6 months ago
Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
An automatic human shape-motion analysis method based on a fusion architecture is proposed for human action recognition in videos. Robust shape-motion features are extracted from h...
Costas Panagiotakis, Emmanuel Ramasso, Georgios Tz...