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NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
SENSYS
2004
ACM
15 years 11 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
SWS
2004
ACM
15 years 11 months ago
Trust but verify: authorization for web services
Through web service technology, distributed applications can be built in a exible manner, bringing tremendous power to applications on the web. However, this exibility poses sig...
Christian Skalka, Xiaoyang Sean Wang
VRST
2004
ACM
15 years 11 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
CCS
2004
ACM
15 years 11 months ago
KNOW Why your access was denied: regulating feedback for usable security
We examine the problem of providing useful feedback about access control decisions to users while controlling the disclosure of the system’s security policies. Relevant feedback...
Apu Kapadia, Geetanjali Sampemane, Roy H. Campbell
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