99 views108 votes15 years 4 months ago IFIP3 2004»
: The history of computing is relatively short compared with that of any other area of human knowledge, be it science, engineering, medicine, law, or accounting. On the other hand,...
170 views128 votes15 years 8 months ago SI3D 2003»
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
106 views118 votes15 years 7 months ago SI3D 1999»
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
132 views163 votes15 years 8 months ago SI3D 2003»
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
173 views163 votes15 years 10 months ago SI3D 2009»
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
170 views163 votes15 years 9 months ago 3DIM 2005»
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...