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CHI
2004
ACM
16 years 5 months ago
Think different: increasing online community participation using uniqueness and group dissimilarity
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...
135
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CHI
2003
ACM
16 years 5 months ago
Information voyeurism: social impact of physically large displays on information privacy
A common observation when working on physically large displays, such as wall-sized projection, is that a certain amount of information privacy is lost. A common explanation for th...
Desney S. Tan, Mary Czerwinski
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
CHI
2006
ACM
15 years 10 months ago
Tinkering and gender in end-user programmers' debugging
Earlier research on gender effects with software features intended to help problem-solvers in end-user debugging environments has shown that females are less likely to use unfamil...
Laura Beckwith, Cory Kissinger, Margaret M. Burnet...
HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
15 years 10 months ago
Research on Task Complexity as a Foundation for Augmented Cognition
In order to implement real-time adaptive augmented cognition, one of the focal points of our present research involves understanding the dimensions of task complexity. Task comple...
Martha E. Crosby, Marie Iding, David N. Chin