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CHI
2007
ACM
16 years 4 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
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CHI
2007
ACM
16 years 4 months ago
Move to improve: promoting physical navigation to increase user performance with large displays
In navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, fl...
Robert Ball, Chris North, Doug A. Bowman
CHI
2007
ACM
16 years 4 months ago
Towards the perfect infrastructure for usability testing on mobile devices
In this paper, we describe various setups that allow usability professionals to conduct effective user studies on mobile devices. We describe the factors relevant when building a ...
Rudy Schusteritsch, Carolyn Y. Wei, Mark LaRosa
CHI
2006
ACM
16 years 4 months ago
Everyday practices with mobile video telephony
The mobile phone allowed people to communicate when and where they wanted, dramatically changing how audio telephony was integrated into daily life. With video telephony services ...
Kenton O'Hara, Alison Black, Matthew Lipson
CHI
2006
ACM
16 years 4 months ago
Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus
We present Zone and Polygon menus, two new variants of multi-stroke marking menus that consider both the relative position and orientation of strokes. Our menus are designed to in...
Shengdong Zhao, Maneesh Agrawala, Ken Hinckley