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» Human Motion Synthesis from 3D Video
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SIGGRAPH
2010
ACM
15 years 2 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
FGR
2004
IEEE
129views Biometrics» more  FGR 2004»
15 years 1 months ago
Multiple Frame Motion Inference Using Belief Propagation
We present an algorithm for automatic inference of human upper body motion. A graph model is proposed for inferring human motion, and motion inference is posed as a mapping proble...
Jiang Gao, Jianbo Shi
MICCAI
2007
Springer
15 years 10 months ago
Endoscopic Navigation for Minimally Invasive Suturing
Manipulating small objects such as needles, screws or plates inside the human body during minimally invasive surgery can be very difficult for less experienced surgeons, due to the...
Armin Häberling, Charles Baur, Christian Weng...
PG
2007
IEEE
15 years 4 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
CGA
2011
14 years 1 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai