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» Human Place Learning in a Computer Generated Arena
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IUI
2006
ACM
15 years 3 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis
COGSCI
2004
136views more  COGSCI 2004»
14 years 9 months ago
Generation and evaluation of user tailored responses in multimodal dialogue
When people engage in conversation, they tailor their utterances to their conversational partners, whether these partners are other humans or computational systems. This tailoring...
Marilyn A. Walker, Steve Whittaker, Amanda Stent, ...
CVPR
2009
IEEE
1119views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Adaptive Contour Features in Oriented Granular Space for Human Detection and Segmentation
In this paper, a novel feature named Adaptive Contour Feature (ACF) is proposed for human detection and segmentation. This feature consists of a chain of a number of granules in...
Wei Gao (Tsinghua University), Haizhou Ai (Tsinghu...
HUMO
2000
Springer
15 years 1 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton
MM
2006
ACM
178views Multimedia» more  MM 2006»
15 years 3 months ago
Multimedia signal processing for behavioral quantification in neuroscience
While there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively...
Peter Andrews, Haibin Wang, Dan Valente, Jih&egrav...