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» Human Place Learning in a Computer Generated Arena
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IUI
2006
ACM
15 years 3 months ago
Posture and activity silhouettes for self-reporting, interruption management, and attentive interfaces
In this paper we present a novel system for monitoring a computer user’s posture and activities in front of the computer (e.g., reading, speaking on the phone, etc.) for self-re...
Alejandro Jaimes
58
Voted
CHI
2004
ACM
15 years 10 months ago
Predictive human performance modeling made easy
Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this...
Bonnie E. John, Konstantine C. Prevas, Dario D. Sa...
107
Voted
ICIP
2007
IEEE
15 years 11 months ago
3D Human Motion Tracking using Manifold Learning
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
Feng Guo, Gang Qian
70
Voted
ITICSE
2005
ACM
15 years 3 months ago
Team formation methods for increasing interaction during in-class group work
In contrast to the student teams used for larger and longer group projects, in-class groups are often ephemeral, lasting for only a few minutes or until the end of the period. Bec...
Katherine Deibel
ACL
2010
14 years 7 months ago
Phrase-Based Statistical Language Generation Using Graphical Models and Active Learning
Most previous work on trainable language generation has focused on two paradigms: (a) using a statistical model to rank a set of generated utterances, or (b) using statistics to i...
François Mairesse, Milica Gasic, Filip Jurc...