Sciweavers

11589 search results - page 2278 / 2318
» Human computation
Sort
View
NETGAMES
2004
ACM
15 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
SENSYS
2004
ACM
15 years 3 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
SWS
2004
ACM
15 years 3 months ago
Trust but verify: authorization for web services
Through web service technology, distributed applications can be built in a exible manner, bringing tremendous power to applications on the web. However, this exibility poses sig...
Christian Skalka, Xiaoyang Sean Wang
VRML
2004
ACM
15 years 3 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
VRST
2004
ACM
15 years 3 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
« Prev « First page 2278 / 2318 Last » Next »