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NETGAMES
2003
ACM
15 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
VRST
2003
ACM
15 years 3 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
VRST
2003
ACM
15 years 3 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
ALS
2003
Springer
15 years 3 months ago
Not Everything We Know We Learned
This is foremost a methodological contribution. It focuses on the foundation of anticipation and the pertinent implications that anticipation has on learning (theory and experiment...
Mihai Nadin
ATAL
2003
Springer
15 years 3 months ago
Risk-averse auction agents
Auctions are an important means for purchasing material in the era of e-commerce. Research on auctions often studies them in isolation. In practice, however, auction agents are pa...
Yaxin Liu, Richard Goodwin, Sven Koenig
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