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CHI
2006
ACM
15 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2010
ACM
15 years 4 months ago
Factors impeding Wiki use in the enterprise: a case study
Our research explored factors that impacted the use of wikis as a tool to support the dissemination of knowledge within an enterprise. Although we primarily talked to a population...
Lester J. Holtzblatt, Laurie E. Damianos, Daniel W...
CHI
2007
ACM
15 years 10 months ago
Social dynamics of early stage co-design in developing regions
Technology arguably has the potential to play a key role in improving the lives of people in developing regions. However, these communities are not well understood and designers m...
Divya Ramachandran, Matthew Kam, Jane Chiu, John F...
CHI
2005
ACM
15 years 10 months ago
How to make secure email easier to use
Cryptographically protected email has a justly deserved reputation of being difficult to use. Based on an analysis of the PEM, PGP and S/MIME standards and a survey of 470 merchan...
Simson L. Garfinkel, David Margrave, Jeffrey I. Sc...
CHI
2007
ACM
15 years 10 months ago
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
On traditional tables, people frequently use the third dimension to pile, sort and store objects. However, while effective and informative for organization, this use of the third ...
Mark S. Hancock, M. Sheelagh T. Carpendale, Andy C...