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ACMACE
2008
ACM
15 years 8 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
ISWC
2005
IEEE
16 years 22 hour ago
Hands-On RFID: Wireless Wearables for Detecting Use of Objects
Recent research has explored ways to obtain and use knowledge of person-object interactions. We present a novel pair of wearables, a glove and a bracelet, that detect when users i...
Kenneth P. Fishkin, Matthai Philipose, Adam D. Rea
ACMACE
2006
ACM
16 years 12 days ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
NORDICHI
2004
ACM
15 years 12 months ago
Two psychology-based usability inspection techniques studied in a diary experiment
Inspection techniques are widely used during systems design as a supplement to empirical evaluations of usability. Psychology-based inspection techniques could give important insi...
Kasper Hornbæk, Erik Frøkjær
CHI
2009
ACM
16 years 7 months ago
WIIS: multimodal simulation for exploring the world beyond visual sense
This paper describes a pilot study of a computer simulation called WIIS, which is designed to extend students' learning experience of the sizes of the objects beyond human vi...
Minyoung Song, Chris Quintana