Sciweavers

9028 search results - page 1651 / 1806
» Human-Computer Interaction Experiments
Sort
View
AMEC
2003
Springer
15 years 11 months ago
Improving Learning Performance by Applying Economic Knowledge
Digital information economies require information goods producers to learn how to position themselves within a potentially vast product space. Further, the topography of this spac...
Christopher H. Brooks, Robert S. Gazzale, Jeffrey ...
DIGRA
2003
Springer
15 years 11 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
DSOM
2003
Springer
15 years 11 months ago
Visual-Based Anomaly Detection for BGP Origin AS Change (OASC) Events
Instead of relying completely on machine intelligence in anomaly event analysis and correlation, in this paper, we take one step back and investigate the possibility of a human-int...
Soon Tee Teoh, Kwan-Liu Ma, Shyhtsun Felix Wu, Dan...
138
Voted
GECCO
2003
Springer
108views Optimization» more  GECCO 2003»
15 years 11 months ago
Sexual Selection of Co-operation
Advocates of sexual selection theory have argued that various male traits, such as male co-operative behavior towards females, can evolve through female preference for mating with ...
Muhammad Afzal Upal
GPCE
2003
Springer
15 years 11 months ago
A Case for Test-Code Generation in Model-Driven Systems
A primary goal of generative programming and model-driven ent is to raise the level of abstraction at which designers and developers interact with the software systems they are bui...
Matthew J. Rutherford, Alexander L. Wolf
« Prev « First page 1651 / 1806 Last » Next »