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ACMACE
2006
ACM
15 years 4 months ago
Straw-like user interface: virtual experience of the sensation of drinking using a straw
The Straw-like User Interface is a novel interface system that allows us to virtually experience the sensations of drinking. These sensations are created based on referencing samp...
Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Sat...
HRI
2006
ACM
15 years 4 months ago
Effective team-driven multi-model motion tracking
Autonomous robots use sensors to perceive and track objects in the world. Tracking algorithms use object motion models to estimate the position of a moving object. Tracking effic...
Yang Gu, Manuela M. Veloso
90
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HRI
2006
ACM
15 years 4 months ago
Working with robots and objects: revisiting deictic reference for achieving spatial common ground
Robust joint visual attention is necessary for achieving a common frame of reference between humans and robots interacting multimodally in order to work together on realworld spat...
Andrew G. Brooks, Cynthia Breazeal
ACMACE
2005
ACM
15 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
104
Voted
IADIS
2003
14 years 11 months ago
Automatic Gui Generation in Web Based Information Systems
The HCI subsystem is an essential component of an Information System, whose success inside an organization strongly depend on user acceptance. A good UI design considering usabili...
Nicola Aloia, Cesare Concordia, Maria Teresa Parat...