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CCECE
2006
IEEE
15 years 3 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
EVOW
2011
Springer
14 years 1 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
63
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CCGRID
2002
IEEE
15 years 2 months ago
Jini and the Grid
There is an increasing interest in integrating Javabased, and in particular Jini systems, with the emerging Grid infrastructures. In this paper we explore various ways of integrat...
Mark Baker, Zoltan Juhasz
LREC
2008
118views Education» more  LREC 2008»
14 years 11 months ago
What would you Ask a conversational Agent? Observations of Human-Agent Dialogues in a Museum Setting
Embodied Conversational Agents have typically been constructed for use in limited domain applications, and tested in very specialized environments. Only in recent years have there...
Susan Robinson, David R. Traum, Midhun Ittycheriah...