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» Hybrid Techniques for Pedestrian Simulations
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VLSID
2000
IEEE
90views VLSI» more  VLSID 2000»
15 years 1 months ago
Performance Analysis of Systems with Multi-Channel Communication Architectures
This paper presents a novel system performance analysis technique to support the design of custom communication architectures for System-on-Chip ICs. Our technique fills a gap in...
Kanishka Lahiri, Sujit Dey, Anand Raghunathan
100
Voted
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
15 years 4 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
SI3D
2005
ACM
15 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
DAC
2003
ACM
15 years 2 months ago
Low-power design methodology for an on-chip bus with adaptive bandwidth capability
This paper describes a low-power design methodology for a bus architecture based on hybrid current/voltage mode signaling for deep sub-micrometer on-chip interconnects that achiev...
Rizwan Bashirullah, Wentai Liu, Ralph K. Cavin III
86
Voted
SIGGRAPH
2010
ACM
15 years 1 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim