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132
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SI3D
2005
ACM
15 years 6 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
111
Voted
SI3D
2005
ACM
15 years 6 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
86
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CIVR
2005
Springer
15 years 6 months ago
Person Spotting: Video Shot Retrieval for Face Sets
Matching people based on their imaged face is hard because of the well known problems of illumination, pose, size and expression variation. Indeed these variations can exceed those...
Josef Sivic, Mark Everingham, Andrew Zisserman
ITICSE
2004
ACM
15 years 5 months ago
Teaching computer networking with the help of personal computer networks
This paper describes an “experiential” learning approach to teaching a foundational course on Computer Networking. In additional to the traditional laboratory sessions and ana...
Rocky K. C. Chang
FPGA
2004
ACM
137views FPGA» more  FPGA 2004»
15 years 5 months ago
Making visible the thermal behaviour of embedded microprocessors on FPGAs: a progress report
This paper shows a method to verifying the thermal status of complex FPGA-based circuits like microprocessors. Thus, the designer can evaluate if a particular block is working bey...
Sergio López-Buedo, Eduardo I. Boemo