In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from...
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...