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JCB
2006
115views more  JCB 2006»
14 years 11 months ago
Designing an A* Algorithm for Calculating Edit Distance between Rooted-Unordered Trees
Tree structures are useful for describing and analyzing biological objects and processes. Consequently, there is a need to design metrics and algorithms to compare trees. A natura...
Yair Horesh, Ramit Mehr, Ron Unger
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 11 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 5 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
MM
1996
ACM
168views Multimedia» more  MM 1996»
15 years 3 months ago
CVEPS - A Compressed Video Editing and Parsing System
Processing digital video directly in the compressed domain has many advantages in terms of storage efficiency, speed, and video quality. We have developed a compressed video editi...
Jianhao Meng, Shih-Fu Chang
RT
1999
Springer
15 years 4 months ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller