We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a calibrated set of multiple views. To model reflectance, ...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
In this paper, we propose to address the semanticoriented 3D mesh hierarchical segmentation problem, using enhanced topological skeletons [18]. This high level information drives ...
We present an approach to hierarchically encode the topology of functions over triangulated surfaces. We describe the topology of a function by its Morse-Smale complex, a well kno...
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...