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CGI
2001
IEEE
15 years 1 months ago
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers
30 digitization devices produce very large sets of 3 0 points sampled from the suqaces of the objects being scanned. A mesh construction procedure needs to be:upplied to derive po...
Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow...
VISUALIZATION
1997
IEEE
15 years 1 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
SMA
1995
ACM
217views Solid Modeling» more  SMA 1995»
15 years 1 months ago
Bubble mesh: automated triangular meshing of non-manifold geometry by sphere packing
This paper presents a new computational method for fully automated triangular mesh generation, consistently applicable to wire-frame, surface, solid, and nonmanifold geometries. T...
Kenji Shimada, David C. Gossard
CGF
2010
132views more  CGF 2010»
14 years 9 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt
IMR
2003
Springer
15 years 2 months ago
A Mesh Warping Algorithm Based on Weighted Laplacian Smoothing
We present a new mesh warping algorithm for tetrahedral meshes based upon weighted laplacian smoothing. We start with a 3D domain which is bounded by a triangulated surface mesh a...
Suzanne M. Shontz, Stephen A. Vavasis