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ACMACE
2006
ACM
15 years 2 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
JUCS
2008
134views more  JUCS 2008»
14 years 11 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
CHI
2009
ACM
15 years 5 months ago
CThru: exploration in a video-centered information space for educational purposes
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...
78
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 5 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ICMCS
2006
IEEE
141views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Scalability of Multimedia Applications on Next-Generation Processors
In the near future, the majority of personal computers are expected to have several processing units. This is referred to as Core Multiprocessing (CMP). Furthermore, each of the c...
Guy Amit, Yaron Caspi, Ran Vitale, Adi Pinhas