We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
In the near future, the majority of personal computers are expected to have several processing units. This is referred to as Core Multiprocessing (CMP). Furthermore, each of the c...