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» Imperative objects and mobile processes
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AMR
2008
Springer
248views Multimedia» more  AMR 2008»
14 years 11 months ago
Mobile Museum Guide Based on Fast SIFT Recognition
Abstract. This article explores the feasibility of a market-ready, mobile pattern recognition system based on the latest findings in the field of object recognition and currently a...
Boris Ruf, Effrosini Kokiopoulou, Marcin Detynieck...
ISCI
2008
120views more  ISCI 2008»
14 years 9 months ago
Using cooperative mobile agents to monitor distributed and dynamic environments
Monitoring the changes in data values obtained from the environment (e.g., locations of moving objects) is a primary concern in many fields, as for example in the pervasive comput...
Sergio Ilarri, Eduardo Mena, Arantza Illarramendi
BCSHCI
2008
14 years 11 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
ICDE
2007
IEEE
109views Database» more  ICDE 2007»
15 years 11 months ago
Evaluating Proximity Relations Under Uncertainty
For location-based services it is often essential to efficiently process proximity relations among mobile objects, such as to establish whether a group of friends or family member...
Zhengdao Xu, Hans-Arno Jacobsen
SIGMOD
2008
ACM
188views Database» more  SIGMOD 2008»
15 years 9 months ago
HERMES: aggregative LBS via a trajectory DB engine
We present HERMES, a prototype system based on a powerful query language for trajectory databases, which enables the support of aggregative Location-Based Services (LBS). The key ...
Nikos Pelekis, Elias Frentzos, Nikos Giatrakos, Ya...