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RT
2001
Springer
15 years 2 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
CCECE
2006
IEEE
15 years 3 months ago
A Dynamic Associative E-Learning Model based on a Spreading Activation Network
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...
Phongchai Nilas, Nilamit Nilas, Somsak Mitatha
PPOPP
1999
ACM
15 years 2 months ago
Automatic Parallelization of Divide and Conquer Algorithms
Divide and conquer algorithms are a good match for modern parallel machines: they tend to have large amounts of inherent parallelism and they work well with caches and deep memory...
Radu Rugina, Martin C. Rinard
ICPP
2009
IEEE
15 years 4 months ago
Accelerating Lattice Boltzmann Fluid Flow Simulations Using Graphics Processors
—Lattice Boltzmann Methods (LBM) are used for the computational simulation of Newtonian fluid dynamics. LBM-based simulations are readily parallelizable; they have been implemen...
Peter Bailey, Joe Myre, Stuart D. C. Walsh, David ...
TACAS
2007
Springer
105views Algorithms» more  TACAS 2007»
15 years 3 months ago
Hoare Logic for Realistically Modelled Machine Code
This paper presents a mechanised Hoare-style programming logic framework for assembly level programs. The framework has been designed to fit on top of operational semantics of rea...
Magnus O. Myreen, Michael J. C. Gordon