This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Determining physical location of indoor objects is one of the key issues in development of context-aware applications in ubiquitous computing environment. This is mainly because c...
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...
In-memory data sharing for grids allow location-transparent access to data stored in volatile memory. Existing Grid middlewares typ- ically support only explicit data transfer betw...
Today, distributed object-based computing is closely linked with Java. The Java virtual machine is ported to most current operating systems and provides many services which help d...