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» Implementing Fault-Tolerant Distributed Applications
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147
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HAPTICS
2003
IEEE
15 years 8 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
WSTFEUS
2003
IEEE
15 years 8 months ago
DOLPHIN: An Autonomous Indoor Positioning System in Ubiquitous Computing Environment
Determining physical location of indoor objects is one of the key issues in development of context-aware applications in ubiquitous computing environment. This is mainly because c...
Yasuhiro Fukuju, Masateru Minami, Hiroyuki Morikaw...
122
Voted
GROUP
2003
ACM
15 years 8 months ago
Supporting activity-centric collaboration through peer-to-peer shared objects
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...
Werner Geyer, Jürgen Vogel, Li-Te Cheng, Mich...
ICA3PP
2009
Springer
15 years 8 months ago
A Software Transactional Memory Service for Grids
In-memory data sharing for grids allow location-transparent access to data stored in volatile memory. Existing Grid middlewares typ- ically support only explicit data transfer betw...
Kim-Thomas Möller, Marc-Florian Müller, ...
119
Voted
TOOLS
2000
IEEE
15 years 8 months ago
Pickling Threads State in the Java System
Today, distributed object-based computing is closely linked with Java. The Java virtual machine is ported to most current operating systems and provides many services which help d...
Sara Bouchenak, Daniel Hagimont