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86
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EGH
2003
Springer
15 years 2 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
3DPVT
2006
IEEE
242views Visualization» more  3DPVT 2006»
15 years 3 months ago
Towards On-Line Digital Doubles
We present a modular system for real-time 3D-scanning of human bodies under motion. The high-resolution shape and colour appearance is captured by several scanning units positione...
Andreas Griesser, Nico Cornelis, Luc J. Van Gool
ICASSP
2011
IEEE
14 years 1 months ago
Stretching, compression and shearing disparity compensated prediction techniques for stereo and multiview video coding
- In multiview video coding, disparity compensated prediction exploits the correlation among different views. A common approach is to use the conventional motion compensated predic...
Ka-Man Wong, Lai-Man Po, Kwok-Wai Cheung, Ka-Ho Ng...
76
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SI3D
2010
ACM
15 years 2 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
PROCEDIA
2010
344views more  PROCEDIA 2010»
14 years 8 months ago
Towards high-quality, untangled meshes via a force-directed graph embedding approach
High quality meshes are crucial for the solution of partial differential equations (PDEs) via the finite element method (or other PDE solvers). The accuracy of the PDE solution,...
Sanjukta Bhowmick, Suzanne M. Shontz