For `mixed-criticality' systems that have both critical and non-critical functions, the greatest leverage on dependability may be at the design level. By designing so that ea...
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
Traditional design representations are inadequate for generalized reasoning about modularity in design and its technical and economic implications. We have developed an architectu...
The online discussion forum is the main mode of interaction for Web-based learning. Existing online instructional management systems contain primitive discussion tools that do lit...
This paper presents descriptive accounts from an ethnographic study of time-critical work in the domain of emergency response and the operative work of fire crews. The verbal comm...