Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
We present a smart kitchen that can enhance the traditional meal preparation and cooking process by raising awareness of the nutrition facts in food ingredients that go into a mea...
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Context-aware power management (CAPM) uses context (e.g., user location) likely to be available in future ubiquitous computing environments, to effectively power manage a building...