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» Implicit Human Computer Interaction Through Context
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CHI
2009
ACM
16 years 4 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
157
Voted
ACMACE
2006
ACM
15 years 9 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
121
Voted
APCHI
2004
IEEE
15 years 7 months ago
Understanding Interaction Experience in Mobile Learning
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...
Fariza Hanis Abdul Razak
BMVC
1998
15 years 5 months ago
Learning Enhanced 3D Models for Vehicle Tracking
This paper presents an enhanced hypothesis verification strategy for 3D object recognition. A new learning methodology is presented which integrates the traditional dichotomic obj...
James M. Ferryman, Anthony D. Worrall, Stephen J. ...
130
Voted
IJCNN
2007
IEEE
15 years 10 months ago
Preference Learning for Category-Ranking based Interactive Text Categorization
— Category Ranking is a variant of the multi-label classification problem, in which, rather than performing a (hard) assignment to an object of categories from a predefined set...
Fabio Aiolli, Fabrizio Sebastiani, Alessandro Sper...