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» Implicit Human Computer Interaction Through Context
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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 7 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
112
Voted
CHI
2009
ACM
16 years 4 months ago
iBookmark: locative texts and place-based authoring
With the recent developments in ePaper technology, consumer eBook readers have display qualities and form factors that are approaching that of traditional books. These eBook reade...
Johannes Schöning, Tom Bartindale, Patrick Ol...
CHI
2008
ACM
16 years 4 months ago
Automatic whiteout++: correcting mini-QWERTY typing errors using keypress timing
By analyzing features of users' typing, Automatic Whiteout++ detects and corrects up to 32.37% of the errors made by typists while using a mini?QWERTY (RIM Blackberry style) ...
James Clawson, Kent Lyons, Alex Rudnick, Robert A....
CHI
2006
ACM
16 years 4 months ago
Everyday practices with mobile video telephony
The mobile phone allowed people to communicate when and where they wanted, dramatically changing how audio telephony was integrated into daily life. With video telephony services ...
Kenton O'Hara, Alison Black, Matthew Lipson
133
Voted
MHCI
2009
Springer
15 years 10 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...