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» Implicit Human Computer Interaction Through Context
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HUC
2007
Springer
15 years 10 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
ACMACE
2006
ACM
15 years 9 months ago
The VoodooIO gaming kit: a real-time adaptable gaming controller
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
SI3D
1999
ACM
15 years 8 months ago
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
HAPTICS
2010
IEEE
15 years 8 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison
CHI
2008
ACM
16 years 4 months ago
Undercover: authentication usable in front of prying eyes
A number of recent scams and security attacks (phishing, spyware, fake terminals, ...) hinge on a crook's ability to observe user behavior. In this paper, we describe the des...
Hirokazu Sasamoto, Nicolas Christin, Eiji Hayashi