Sciweavers

1975 search results - page 299 / 395
» Implicit Human Computer Interaction Through Context
Sort
View
111
Voted
CHI
2006
ACM
16 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
122
Voted
CHI
2005
ACM
16 years 4 months ago
A visual recipe book for persons with language impairments
Cooking is a daily activity for many people. However, traditional text recipes are often prohibitively difficult to follow for people with language disorders, such as aphasia. We ...
Kimberly Tee, Karyn Moffatt, Leah Findlater, Eve M...
131
Voted
CHI
2005
ACM
16 years 4 months ago
Traveling blues: the effect of relocation on partially distributed teams
This experimental study looks at how relocation affected the collaboration patterns of partially-distributed work groups. Partially distributed teams have part of their membership...
Nathan Bos, Judith S. Olson, Arik Cheshin, Yong-Su...
132
Voted
CHI
2005
ACM
16 years 4 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
108
Voted
CHI
2005
ACM
16 years 4 months ago
ImproViz: visual explorations of jazz improvisations
ImproViz is a visualization technique for diagramming music that brings to light the signature patterns of a jazz musician's improvisational style. ImproViz consists of two p...
Jon Snydal, Marti A. Hearst