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CHI
2006
ACM
16 years 2 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ROBOCUP
2007
Springer
159views Robotics» more  ROBOCUP 2007»
15 years 8 months ago
High Accuracy Navigation in Unknown Environment Using Adaptive Control
Aiming to reduce cycle time and improving the accuracy on tracking, a modified adaptive control was developed, which adapts autonomously to changing dynamic parameters. The platfor...
Fernando Ribeiro, Ivo Moutinho, Nino Pereira, Fern...
EVOW
2005
Springer
15 years 7 months ago
An Evolutionary Infection Algorithm for Dense Stereo Correspondence
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...
Cynthia B. Pérez, Gustavo Olague, Francisco...
WEBDB
2004
Springer
191views Database» more  WEBDB 2004»
15 years 7 months ago
Visualizing and Discovering Web Navigational Patterns
Web site structures are complex to analyze. Cross-referencing the web structure with navigational behaviour adds to the complexity of the analysis. However, this convoluted analys...
Jiyang Chen, Lisheng Sun, Osmar R. Zaïane, Ra...
IPPS
1999
IEEE
15 years 6 months ago
Visualization and Performance Prediction of Multithreaded Solaris Programs by Tracing Kernel Threads
Efficient performance tuning of parallel programs is often hard. We present a performance prediction and visualization tool called VPPB. Based on a monitored uni-processor executi...
Magnus Broberg, Lars Lundberg, Håkan Grahn