This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the...
Guangming Li, Jie Tian, Mingchang Zhao, Huiguang H...
While a large number of vision applications rely on the mapping between 3D scenes and their corresponding 2D camera images, the question that occurs to most researchers is what, i...
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...
This paper exploits the context of natural dynamic scenes
for human action recognition in video. Human actions
are frequently constrained by the purpose and the physical
propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...
This paper presents a method for estimating geographic
location for sequences of time-stamped photographs. A
prior distribution over travel describes the likelihood of
traveling...
Evangelos Kalogerakis, Olga Vesselova, James Hays,...