In this paper, we present a novel approach to recognizing human actions from different views by view knowledge transfer. An action is originally modelled as a bag of visual-words ...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Bottom-up cortical representations of visual conspicuity interact with top-down internal cognitive models of the external world to control eye movements, EMs, and the closely linke...
Claudio M. Privitera, Orazio Gallo, Giorgio Grimol...
This paper presents a novel method for surface recovery from discrete 3D point data sets. In order to produce improved reconstruction results, the algorithm presented in this paper...