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SI3D
2012
ACM
14 years 17 days ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
TOG
2012
242views Communications» more  TOG 2012»
13 years 7 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
ACL
2012
13 years 7 months ago
Improving Word Representations via Global Context and Multiple Word Prototypes
Unsupervised word representations are very useful in NLP tasks both as inputs to learning algorithms and as extra word features in NLP systems. However, most of these models are b...
Eric H. Huang, Richard Socher, Christopher D. Mann...
155
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KDD
2009
ACM
204views Data Mining» more  KDD 2009»
16 years 5 months ago
Improving classification accuracy using automatically extracted training data
Classification is a core task in knowledge discovery and data mining, and there has been substantial research effort in developing sophisticated classification models. In a parall...
Ariel Fuxman, Anitha Kannan, Andrew B. Goldberg, R...
CSL
2008
Springer
15 years 6 months ago
An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games
This paper presents a novel strategy improvement algorithm for parity and payoff games, which is guaranteed to select, in each improvement step, an optimal combination of local str...
Sven Schewe