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AGENTS
2001
Springer
15 years 6 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
FLAIRS
2004
15 years 2 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SIGIR
2011
ACM
14 years 4 months ago
ViewSer: enabling large-scale remote user studies of web search examination and interaction
Web search behaviour studies, including eye-tracking studies of search result examination, have resulted in numerous insights to improve search result quality and presentation. Ye...
Dmitry Lagun, Eugene Agichtein
90
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WWW
2006
ACM
16 years 2 months ago
Searching with context
Contextual search refers to proactively capturing the information need of a user by automatically augmenting the user query with information extracted from the search context; for...
Reiner Kraft, Chi-Chao Chang, Farzin Maghoul, Ravi...
AAAI
2006
15 years 2 months ago
WikiRelate! Computing Semantic Relatedness Using Wikipedia
Wikipedia provides a knowledge base for computing word relatedness in a more structured fashion than a search engine and with more coverage than WordNet. In this work we present e...
Michael Strube, Simone Paolo Ponzetto