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INTETAIN
2005
Springer
15 years 5 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
SI3D
2003
ACM
15 years 4 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
ECTEL
2006
Springer
15 years 3 months ago
Guided and Interactive Factory Tours for Schools
School education today aims at improving the integration of school and professional life. A popular way to provide first hand experiences to students are guided factory tours. Comp...
Andreas Kaibel, Andreas Auwärter, Milos Kravc...
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SIGSOFT
2010
ACM
14 years 9 months ago
Supporting human-intensive systems
Executing critical systems often rely on humans to make important and sometimes life-critical decisions. As such systems become more complex, the potential for human error to lead...
Lori A. Clarke, Leon J. Osterweil, George S. Avrun...
ICIP
2004
IEEE
16 years 1 months ago
A motion field reconstruction scheme for smooth boundary video object segmentation
Motion segmentation is a classic and on-going research topic which is an important pre-stage for many video processes. The reliability of the motion field calculation directly dete...
Jean Gao, Ninad Thakoor, Sungyong Jung