Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Currently available Set-Top-Boxes (STBs) are mainly used for digital TV reception. The User Interface (UI) and the UI dialog of such a device usually focus on its technological as...
We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the ...
Robyn Taylor, Pierre Boulanger, Patrick Olivier, J...
We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study a...