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VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
15 years 3 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
406
Voted

Source Code
976views
13 years 3 months ago
GPUMarkerTracker
GPUMarkerTracker is a tracking software library for AR (augmented reality) markers. It utilizes GPGPU for fast and accurate tracking. It is intended for detecting markers from an H...
72
Voted
ISMAR
2009
IEEE
15 years 4 months ago
A replication study testing the validity of AR simulation in VR for controlled experiments
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an “AR simulation” approach, in which a Virtual Reality (VR) sy...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
71
Voted
ISMAR
2008
IEEE
15 years 3 months ago
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field. This paper re...
Feng Zhou, Henry Been-Lirn Duh, Mark Billinghurst
MUM
2004
ACM
148views Multimedia» more  MUM 2004»
15 years 3 months ago
UMAR: Ubiquitous Mobile Augmented Reality
In this paper we discuss the prospects of using marker based Augmented Reality for context aware applications on mobile phones. We also present the UMAR, a conceptual framework fo...
Anders Henrysson, Mark Ollila