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IACR
2011
152views more  IACR 2011»
13 years 11 months ago
Rational distance-bounding protocols over noisy channels
We use ideas from game theory to define a new notion for an optimal threshold for the number of erroneous responses that occur during the rapid-bit exchange over noisy channels i...
Long H. Nguyen
AIIDE
2008
15 years 2 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
IJAMC
2010
114views more  IJAMC 2010»
14 years 10 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
INFOCOM
2010
IEEE
14 years 10 months ago
Wireless Network Virtualization as A Sequential Auction Game
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
Fangwen Fu, Ulas C. Kozat
ICASSP
2011
IEEE
14 years 3 months ago
Social norm and long-run learning in peer-to-peer networks
We start by formulating the resource sharing in peer-to-peer (P2P) networks as a random-matching gift-giving game, where self-interested peers aim at maximizing their own long-ter...
Yu Zhang, Mihaela van der Schaar