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DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
SIGPLAN
1998
14 years 9 months ago
Optimizing Away C++ Exception Handling
A high performance implementation of C++ exception handling is crucial, because exception handling overhead is distributed across all code. The commonly-used table-driven approach...
Jonathan L. Schilling
HPCS
2007
IEEE
15 years 4 months ago
Utilizing Averaged Configuations from Molecular Dynamics Simulation Trajectories
One of the challenges in the large-scale simulations required for many molecular systems (such as those of biological interested) is the recording, monitoring and visualization of...
Peter G. Kusalik, K. Gillis, J. Vatamanu
SOSP
2005
ACM
15 years 6 months ago
Capturing, indexing, clustering, and retrieving system history
We present a method for automatically extracting from a running system an indexable signature that distills the essential characteristic from a system state and that can be subjec...
Ira Cohen, Steve Zhang, Moisés Goldszmidt, ...
ICASSP
2010
IEEE
14 years 10 months ago
Approximate nearest neighbors using sparse representations
A new method is introduced that makes use of sparse image representations to search for approximate nearest neighbors (ANN) under the normalized inner-product distance. The approa...
Joaquin Zepeda, Ewa Kijak, Christine Guillemot