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COCO
2004
Springer
95views Algorithms» more  COCO 2004»
15 years 3 months ago
Consequences and Limits of Nonlocal Strategies
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal...
Richard Cleve, Peter Høyer, Benjamin Toner,...
PRESENCE
2006
70views more  PRESENCE 2006»
14 years 9 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 3 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CSE
2009
IEEE
15 years 4 months ago
FaceCloak: An Architecture for User Privacy on Social Networking Sites
—Social networking sites, such as MySpace, Facebook and Flickr, are gaining more and more popularity among Internet users. As users are enjoying this new style of networking, pri...
Wanying Luo, Qi Xie, Urs Hengartner
ACMACE
2005
ACM
15 years 3 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...