Sciweavers

154 search results - page 14 / 31
» Information Technology Literacy: Implications on Teaching an...
Sort
View
CLEIEJ
2010
14 years 6 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
74
Voted
ITCC
2003
IEEE
15 years 2 months ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
91
Voted
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 1 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
SIGCSE
2009
ACM
169views Education» more  SIGCSE 2009»
15 years 10 months ago
The impact of instructor initiative on student learning: a tutoring study
In the quest to find instructional approaches that benefit student learning, engagement, and retention, evidence suggests providing students with hands-on practice is a worthwhile...
Kristy Elizabeth Boyer, Robert Phillips, Michael D...
ACE
2004
188views Education» more  ACE 2004»
14 years 11 months ago
A Computing Education Vision for the Sight Impaired
Vision is the main sensory modality employed in learning. Teaching materials in the areas of information technology and computer engineering are highly visual in nature and vision...
Iain Murray, Helen Armstrong