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HPDC
2010
IEEE
14 years 10 months ago
Software architecture definition for on-demand cloud provisioning
Cloud computing [22] is a promising paradigm for the provisioning of IT services. Cloud computing infrastructures, such as those offered by the RESERVOIR project, aim to facilitat...
Clovis Chapman, Wolfgang Emmerich, Fermín G...
TOG
2002
114views more  TOG 2002»
14 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
MOBICOM
2005
ACM
15 years 3 months ago
Characterizing the capacity region in multi-radio multi-channel wireless mesh networks
Next generation fixed wireless broadband networks are being increasingly deployed as mesh networks in order to provide and extend access to the internet. These networks are chara...
Murali S. Kodialam, Thyaga Nandagopal
ICIP
1997
IEEE
15 years 1 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls
CGF
2008
156views more  CGF 2008»
14 years 10 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
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